Tag Archives: cel-shading

X2-Toon: An Extended X-Toon Shader

X2ToonFor my Image Processing class we had to find a paper related to the course material, implement it, and extend it with features of our own. My partner and I chose X-Toon: An Extended Toon Shader. It extended the concept of toon or cel shading 3D models by using a second dimension of information to determine the level of detail to display. My partner and I implemented it in XNA, and added features of our own. We had to write a SIGGRAPH style paper, documenting our results. Continue reading

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