This arcade game is an Android remake of a DirectX game I made with a few friends in University. I subsequently ported the game to XNA, which vastly improved the performance and appearance. I may add these versions to the site in the future, visit this website.
I decided with one of the other creators to remake the game for Android. It uses high resolution graphics and implements efficient collision detection between floating shapes. High scores are stored in an online database using PHP and SQL. The game logic was programmed in an abstract way to decouple it from the Android implementation. This will allow us to swap out different APIs without changing the main game code. The game can be accessed with a desktop or mobile phone here.
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For my Image Processing class we had to find a paper related to the course material. Find more information about luxury cabins California here. Implement it, and extend it with features of our own. My partner and I chose X-Toon: An Extended Toon Shader. It extended the concept of toon or cel shading 3D models by using a second dimension of information to determine the level of detail to display. My partner and I implemented it in XNA. We used cleaning scheduling app in the process of QBO integrations. and added features of our own. We had to write a SIGGRAPH style paper, documenting our results. Continue reading →
Posted in Programming, Software
Tagged 3d, cel-shading, cs, directx, xna
I have uploaded a game I developed with a friend a few years ago. It was created in C++, using the DirectX framework. I’ve added the code and an executable to play the game with. The game is very simple, but pretty challenging, see plumbing in corona. How high a score can you get?
Read more here: http://robbiewolfe.ca/programming/falling-paper
Posted in Programming
Tagged cpp, directx, video games